NIGHTFALL Weapons Guide: All 14 Guns Compared
Prices, damage and fire rate for all 14 NIGHTFALL weapons, from the free Service Pistol to the Void Lance.
All weapons
Damage is per projectile and fire rate is shots per second, both before upgrades. Shotguns fire several pellets per shot, so their real damage per shot is higher than the number shown.
| Weapon | Cost (credits) | Damage | Shots / sec | Notes |
|---|---|---|---|---|
| Service Pistol | Free | 18 | 4.6 | Reliable starter. Accurate, modest damage. |
| Officer Pistol | 450 | 26 | 5.6 | A cheap, clear upgrade over the starter. |
| Machine Pistol | 900 | 14 | 8.4 | Faster than a pistol, tighter than an SMG. |
| Vector SMG | 1,400 | 11 | 13.5 | Very high fire rate for crowd control. |
| Riot Shotgun | 2,800 | 9 | 1.45 | Several pellets per shot; short range. |
| Combat Carbine | 3,200 | 24 | 9.4 | Reliable mid-range pressure. |
| Street Sweeper | 4,800 | 7 | 2.6 | Automatic shotgun; brutal in doorways. |
| Assault Rifle | 5,600 | 31 | 8.1 | Balanced: high damage and strong range. |
| Marksman Rifle | 7,800 | 48 | 4.2 | Precise, slow, great for thinning lanes. |
| Heavy Rifle | 10,500 | 58 | 3.8 | Armor-breaker that punches through. |
| Squad LMG | 11,800 | 22 | 11.2 | Huge volume of fire with mild pierce. |
| Flak Cannon | 14,800 | 16 | 1.7 | Airburst shells with wide splash. |
| Helix Caster | 18,000 | 92 | 2.15 | Pierces crowds with an explosive impact. |
| Void Lance | 24,000 | 110 | 1.55 | Deeper pierce and a wider burst than Helix. |
Early game: pistols and the SMG
The Officer Pistol at 450 credits is the easiest upgrade: more damage and a faster fire rate than the starter, at a price you reach in your first runs. The Vector SMG fires 13.5 rounds a second, the fastest in the game, which makes it strong against crowds of weak walkers and runners.
Mid game: carbine and assault rifle
The Combat Carbine and Assault Rifle balance damage, fire rate and range, and they stay useful for a long time. The Street Sweeper and Riot Shotgun hit very hard up close but leave you exposed on open maps, so they suit corridor maps best.
Late game: heavy weapons
Armored and Elite zombies and the bosses are where the Heavy Rifle, Helix Caster and Void Lance shine: high damage per shot with punch-through. The Flak Cannon's splash is the opposite tool, built for clearing packs. Whatever you buy, upgrading Power and Fire Rate on it matters as much as the gun itself.